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Create glass material cinema 4d
Create glass material cinema 4d






So with this refraction value, especially for more stylized looks, it's okay that we're not actually going for super realistic Glass Refraction Presets. You can still see a little distortion on the rim of the fishbowl, but I still think it looks pretty good. And you can see that we lost a lot of that distortion. So I've found that a good value is a lower value of say, 1.15. So let's go back into our Material Editor for our Glass Bowl, and let's bring down the refraction so it's not distorting our images much or distorting our submarine and all of our little elements inside it as much. Now, you can already see that we're getting some weird distortions and we're really not making out any of the glass bowl at all. If you bring it all the way to the top, that will mean that it will be 100%. And you can see this tiny little triangle here, this is our quality slider if we click and drag. And what that will do is bring up a nice bounding box, showing you what the actual final render will look like. And you can access that by going to this Render Menu, clicking and holding and going down to Interactive Render Region. So for that, we're going to go into our Interactive Render Region. We're not really getting a good representation of what this object will look like when it's rendered. And you'll see that we can see through our object. So I can either drag and drop it onto our fishbowl here or the fishbowl in our Object Manager. So let's go ahead and let's bring this back to that Glass Preset and let's just apply this glass material to our fishbowl. You can even see in this little background grid how it's being distorted by the Refraction in this Sphere Preview. So the higher the Refraction amount, say, I put two, you're going to see even more distortion. And refraction is basically how light rays bend through the surface of the object and kind of distort. And once I choose Glass, you're going to see we have this Refraction Index, that with and any number other than one, you see this kind of refraction. Now, if we choose something like the Glass Preset, again, another great list of presets available for you to try out as a good starting point with your materials. Now, where you start getting glass-like effects is where you choose a bit of Refraction. So what's going on is that our object's basically invisible, it's fully transparent. And now you'll see, we can see right through our Material Preview. And again, we don't want any Default Specular, so I'm just going to remove that. Now, if you check on the Transparency Channel, you'll see in the Material Preview that everything just kind of ghosted, and the only thing you can really see is the little cloudy, hazy, specular hit that's on the Preview. But the main thing we're going to be concerned with is the Transparency Channel. And for the color, we can uncheck that since we're not going to be dealing with that. So I'll double-click in the Material Manager, double-click that New Material to bring up the Material Editor. So let's first create our new material for our glass fishbowl. So in this video, we're going to learn how we can create transparent materials and how we can easily create our glass fishbowl material in Cinema 4D. Now, all that's left is our glass fishbowl.

#Create glass material cinema 4d how to

In the last video, we learned how to create basic shiny plastic materials for most of the objects in our scene.






Create glass material cinema 4d